He moves objects, adds to your horror, and generally appears out of the blue to make you uncomfortable. A tall man in a trench coat stalks the hallways. In Sound Mind door numbers Mysterious presenceīesides the morphing building, Desmond has another presence haunting him. Rooms change numbers frequently, and on occasion, you can spot the humor that the developers put inside to give you a bit of ease. A picture on the wall changes the contents of its canvas yet remains at the exact same spot. Instead, things shift when you look away. The game doesn’t set jumpscare traps after every corner or behind every closed door. Right off the bat, you might notice that In Sound Mind’s design choices aren’t the same as most horror media. Finding the quintessential flashlight that no horror game is ever complete without, you venture into the halls of the eerie building. Searching for supplies to get you to your next destination and answers to why the world became the way it is. From this point on, you remain in this state of being. Feeling confused, much like the protagonist Desmond Wales, you set out to find out what exactly is going on. You begin the game in an ill-lit basement, surrounded by rising waters, colored in unsettling ways. Playing through In Sound Mind is a nuanced experience. So, if you’re looking for an innovative, first-person horror experience, this is the place to find it. The good people at We Create Stuff have a few successful projects under their belt, like Nightmare House 2 and Interlocked, but In Sound Mind is the pinnacle of their efforts. It shifts and evolves, moving through genres like a ghost floating through your walls. This In Sound Mind review, will hopefully, show you how unique this psychological horror game is.
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